Changelog:
  • Fixed a bug where flaming skulls would not die
  • Fixed a bug where the seed would not reset after playing a custom seeded run
EDIT: 0.8.2 Changelog


  • Fixed a bug where seeded runs wouldn't accept text as a seed
  • Made eyeballs telegraph their attacks
 
Hey, everyone! Big patch today! Changed a lot of the infrastructure of the game in ways that should make it more fun and fair. Enjoy, and don't hesitate to send me an email at adventuredungeongamedevs @gmail.com!
Alpha 0.8 Changelog:
  • Made the floating eyeballs blue/red instead of green/red (for colorblind people)
  • Made every other floor drop a heart at the end!
  • Changed the way spawning works- enemy variety is now per room instead of per floor. So you'll see rats and bats on the same floor now!
  • Added flaming skulls and blue flaming skulls!
  • Doubled the number of level layouts
  • Added a few new items
  • Added seeded runs (Press CTRL when starting your game from the title screen)
  • Balance changes
  • Bugfixes
 
Hey, all. quick patch! This will be all for tonight, as I have a long shift at my job.

Changelog 0.7.4:
  • Fixed a glitch where level 8 would not spawn enemies
  • Made the super hard gargoyles less common
  • Balance changes
 
Changelog:
  • Added a title screen!
  • That's pretty much it


Check out the patch! Thanks to Chad Kosteroski (ckosterz) for the title image!

0.7.2

11/13/2013

0 Comments

 
Fixed a major bug that stopped you from advancing levels. Oops.
 
Once again I'd like to thank everybody who's shared my game! Views are increasing, and I'm eager to add more for players to discover!!

0.7.1 Changelog:
  • Changed the way that enemies spawn to reduce taking damage immediately upon entering a room
  • Made it so that the gargoyle statues will stop shooting at you once the room has been cleared
  • Fixed a bug where, if the target had high enough armor, a hit from the slingshot could actually heal them
  • Added game over music- "Death of Hope" by Carbontheif
 
Not a huge patch, but, hey, I post things as I go. Word of warning: One of the new items is labeled "Damage Spell". It is not that.
0.7 Changelog:
  • Finally fixed the nuclear warhead item
  • Added 2 new enemies to the black floors
  • Rebalanced the black floors
  • Added a couple of new items
  • Slightly rebalanced beholders/mega beholders




And PS, huge thanks to everyone that's been coming back to play daily! The website stats have been growing! If you like the game, don't hesitate to send me an email! I'll reply to all emails for now!
 
Oops!

Changelog:
  • Fixed a bug where staircases could disappear, trapping the player

 
Changelog:
  • Fixed a bug where the same random room would repeat twice in a row
  • (I think) fixed a bug where the game would end before level 8
 
Changelog:
  • Rebalanced some of the later enemies.

    Welcome!

    Welcome to the action- packed world of Adventure Dungeon! Each time you play, you'll encounter new powerups and enemies! This 2D Action- Roguelike is currently in open alpha.

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