I've gotten a lot of negative feedback regarding the game's difficulty, and while I don't want to make the game too easy, I understand that it's important to give new players room to get used to combat and gameplay before challenging them too much. I'd really appreciate it if everyone could let me know what they think of the changes- community feedback determines the fate of Adventure Dungeon!

1.4.1 Changelog:
  • Reduced sword attack speed
  • Increased base damage stat
  • Increased damage dealt by slingshot
  • Some early- game enemies move more slowly
  • Misc. Balance changes

1.4.2 Changelog:
  • Fixed a bug where seeds would cease to be synchronous after the first floor
  • Reduced the speed of ghosts for balance




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    Welcome!

    Welcome to the action- packed world of Adventure Dungeon! Each time you play, you'll encounter new powerups and enemies! This 2D Action- Roguelike is currently in open alpha.

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